At the bottom of the tunnel, a fan can be reached that pushes all racers back up through the other end of the tunnel. The tunnel curves downwards, so racers in planes who do not travel straight down can easily run into the wall. A Zipper is located at the exit of a room, leading to a wide, empty room with arrows and windows on its walls. Several gadgets are shown on the wall to the left, as well as a few pictures of Wizpig's head. Around this thin road, the ground becomes slanted, and some Item Balloons and Power-Up Tokens are placed on it. Another room is located after a small tunnel, and it features a small road for those driving cars. A small alcove in the wall to the right of the starting line holds a Power-Up Token, and four Item Balloons are placed farther ahead where the road becomes slightly skinnier. The lasers have also been removed, and the music has been replaced by a more high-tech theme, with the original theme being used for Spacedust Alley. While the course is set up in a very similar way, the second large room after the fan has a DS sign printed on its floor, instead of a 64, to reference the Nintendo DS. In the Nintendo DS version of the game, Spaceport Alpha features several differences. The track also features a powerful fan that can push the racers up through a narrow passage in a tunnel, along with a long room full of roadblocks and lasers. The course features two large rooms, one of which has a giant 64 on its floor (referencing the Nintendo 64). The course is set inside a large spaceport full of many high-tech devices. The official Diddy Kong Racing website suggested racing as Conker on this track. The plane is the standard vehicle for this course, but the car and hovercraft can also be used after it is completed twice or in Time Trials. The track requires 41 Gold Balloons to be unlocked (40 in the remake), but, once the track and the world boss are completed, it takes 45 balloons to play it again with the Silver Coin Challenge (44 to play the Balloon Touch Challenge in the Nintendo DS remake). Spaceport Alpha is the third track of Future Fun Land, the nineteenth main race track, and the twenty-fourth overall course in Diddy Kong Racing and its Nintendo DS remake, Diddy Kong Racing DS. Find the key to gain access to the locked door in each hub, then complete the challenge to gain a piece of the TT Amulet.The stage takes place inside a space station. Profiles “There is one Wish Key hidden in each hub area of the island. As it rises, the racer must use a speed boost power-up near the end of the drawbridge and boost onto a platform with the final Wish Key. They must hit a nearby bell, which causes the drawbridge to slowly rise. The racer must race through the course and stop after crossing the drawbridge. The easiest way for it is the hovercraft. Around halfway through the path, they must drive into the water and collect the Wish Key in a nearby alcove. The racer must take the left path at the split. The Wish Key is in an alcove of the icicle-covered wall on the right side. The racer must drive to the left of the finish line, which leads to a hidden path. The racer must drive off a ramp located offtrack and next to the course's first turn. The Dino Domain's key has a skull design, Snowflake Mountain's key is made of ice, and Sherbet Island's key resembles a golden anchor. Most of their redesigns are based on their respective world theme. Each one also received their own redesign except for the one of Dragon Forest. Their role was slightly changed in the DS remake, where each Wish Key unlocks a Wish Race against T.T. After each key is retrieved, the character can choose to either win or quit the race.Īll four keys are large golden keys in the original version. Each Wish Key is hidden in a racetrack of all four worlds and unlocks the Challenge Level door of its respective world. Wish Keys, originally referred to as keys or Gold Keys, are a set of four keys that appear in Diddy Kong Racing and Diddy Kong Racing DS. Artwork of the four different Wish Keys in Diddy Kong Racing DS
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